Creations

CONTROL TOWER (Lud'or 1993)
Training game for evaluation and control of knowledge and preparation to examinations. 

Aims: to foster theoretical or practical control of knowledge by using exchanges dynamics between the attendees and internal communication within the group.

PLURI-GAMES (Lud'or 1994)
Training game for development of adaptability.

Aims: the attendees develop qualities in taking risk, adjustment abilities, decisions making with a probabilities based strategy that is applied to our world undergoing radical transformation.

COMPANY GAME
Training game on the knowledge of a Company.
I.e. Christofle

Aim: to offer the opportunity for each employee to assess the importance of all departments of a company through a global view of all operations mechanisms of a Company.

THE BALANCED PLATE
Communication game on food balance.
Aim: this game sensitizes children and adults to better understand and be more aware of food balance, applied daily during meals.

TOWN GAME
Communication game about the city. I.e. Creteil in the suburb of Paris.

Aims:
• To improve communication and town knowledge
• To give practical information (emergency numbers, addresses, etc.)
• To provide information about administrative processes and more particularly usual procedures

• To illustrate the town council dynamism.

 

MAKE YOUR DREAMS COME TRUE!
Game on personal research (based on Antoine Filissiadis' book) :
Aims: this game develops creativity and oral and corporeal expressions.
It gives the opportunity to transcend oneself beyond self-criticism and fears that life game produces. Each player is at the same time actor and spectator of his/her life.

MAKE YOUR DREAMS COME TRUE" is a game that helps you to realize THE PRICELESS TREASURE THAT WE ALL: LIFE

7 OBJECTIVES
Game that trains ones personality and and intellectual growth as it associates craftiness and strategy.

THE CAUGHT 8
Communication game on home security.
Designed with the participation "Enfants de Massy" 's Town Council.

Aims: to sensibilize children to their own home dangers and to help parents to consider their home technical facilities.

PAPER CHASE

On Publicis Agency request for "Perrier"

Game for people to wait in cafes, hotels, restaurants, etc.

INNER ACHIEVEMENT
Divinatory game that answers to open question for inner achievement.

TAILORED GAMES AND TRAININGS

Training, communication, education, event, whatever your objective, your audience, your domain, your budget, your support. Contact us and we will design your game according to your needs.

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Copyright © 2017 Marc Kucharz. Tous droits réservés.